It may have a steep learning curve, but once you get the hang of it, you’ll feel like a master tactician. Few games offer such a wide variety of tactical possibilities and approaches to accomplish objectives. The game features huge, sprawling, highly detailed and beautifully designed maps with a host of environmental factors that players can use to accomplish their objectives as stealthily as possible – bushes and crates to hide bodies, traps, throwable objects, and so on. Loosely based on Japan’s Edo period, the player controls a team of assassins (which includes a ninja, a samurai, a thief and old sharpshooter with a cute tanuki) and performs a wide variety of activities involving espionage, sabotage, infiltration, and assassination. Shadow Tactics: Blades of the Shogun managed to scratch the collective itch of gamers who were longing for an old-school RTT (Real Time Tactics) game. MARCO GIULIANI ➞ Remember the satisfaction of executing a meticulously-planned ambush in Desperados and storming a machine gun nest in Commandos? Then this is the game for you. If you’re a winter person AND like survival games, this game was made for you. And may I add that this game is drop-dead gorgeous? I sincerely can’t think of a piece of media that reflected the beauty, melancholy, and loneliness of the winter better than The Long Dark – except maybe Fargo. Environmental factors, which are also randomly generated, such as wolves, bears, blizzards, and snowstorms will make your job harder. Everything apart from the map itself, which is composed of several interconnected areas, is randomly generated, so no run is similar to the next. Your objective (in the sandbox mode, there’s also a story mode) is to survive as much as possible by scavenging whatever resources you find, which includes commodities like food, medicine, firewood, water, or other items essential to your survival such as knives, weapons, axes, temperature-appropriate clothing, etc. The Long Dark is essentially a simulation game wherein players have to manage factors such as fatigue, body temperature, caloric intake, hunger/thirst, etc. MARCO GIULIANI ➞ Unlike many survival games this decade, The Long Dark went on a different route, throwing your character not in the middle of a werezombie apocalypse or whatever, but in the lonely, hauntingly beautiful Canadian wilderness. Out of all the games released in the 2010s, Alpha Protocol is the most worthy of a sequel. I hope Obsidian will someday manage to obtain the rights from Sega and develop a sequel. But the setting, customization, lore, and reactivity in the form of the dialogue system and resulting outcomes are some of the best the industry has ever seen. That’s some pedigree, so what went wrong? Well, almost everything – the gunplay is broken, the main plot is lackluster even after being rewritten by Chris Avellone and the graphics are dated even by 2010 standards. It’s an espionage-themed RPG inspired by characters such as James Bond, Jason Bourne, and Jack Bauer, cult films like Ronin, Syriana and The Good, the Bad and the Ugly, and games like Deus Ex, System Shock 2 and Fallout. However, underneath the cracked surface lies a flawed masterpiece. Sadly, unlike Bloodlines which benefited from years of community support, Alpha Protocol was released broken beyond repair. MARCO GIULIANI ➞ Together with Vampire: The Masquerade – Bloodlines, Alpha Protocol is one of those games that deserves praise not for what it is, but for what it could’ve been given more time, polish and resources.
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