![]() Therefore all the UI elements must be bigger than normal and have enough space around, to avoid involuntary taps. ![]() They don’t have the dexterity and muscular control of an adult in their hands/fingers. Won an Emmy award for “Outstanding interactive” 2. ![]() The Storybots ™ app I’ve been product designer for. Sometimes simple shapes are the best choice, even if the kid doesn’t recognize the triangle as the standard icon for “Play” they will remember that shape as the one that start the game or the video or the music, etc. This doesn’t mean you have to be literal with icons. But we all know sometimes we just need them to be entertained by themselves and there must be a solid UI, made of clear icons and well defined color code that can easily be learned and remembered.Īlso, such young kids still can’t think abstractly, so an icon that might be obvious for an adult can be a total mystery for a 4 years old. It can help parents, sure, especially the first times they use the app together with their children. They can’t read.Īdding labels under icons is pretty useless. They couldn’t be more wrong! In fact, it’s often harder, from a UX/UI stand point. ![]() In the past few years I had several chances to design award winning digital products for young kids (generally 3–5 yo), from games to media players to educational apps, and I thought I might share some of the things I learned from these experiences.įirst of all: people might think that designing apps for young children is easy, or easier than other products. ![]()
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